Feb 07, 2011, 07:15 AM // 07:15
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#21
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Pre-Searing Cadet
Join Date: Feb 2011
Guild: :(
Profession: Me/W
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Quote:
Originally Posted by Horus Moonlight
Bolded the operative word you seemed to miss.
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Did you miss the part where monks waste energy casting spells? or that it doesn't take 1 second to cast?
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Feb 07, 2011, 07:50 AM // 07:50
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#22
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Lion's Arch Merchant
Join Date: Jul 2006
Profession: Me/Mo
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You misunderstand me. You quoted her and disagreed, explaining why WoD is good due to its range when she already stated that its range is a plus.
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Feb 07, 2011, 08:02 AM // 08:02
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#23
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Pre-Searing Cadet
Join Date: Feb 2011
Guild: :(
Profession: Me/W
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Quote:
Originally Posted by Horus Moonlight
You misunderstand me. You quoted her and disagreed, explaining why WoD is good due to its range when she already stated that its range is a plus.
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You missed my point. This is why I explained monks, or anyone, will waste energy casting neutered spells. Also, the spell is very immediate & on demand, unlike a 1 second casttime touch skill.
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Feb 07, 2011, 09:12 PM // 21:12
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#24
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Myst
Profession: A/
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Quote:
Originally Posted by ensoriki
If I may then into this constructive refinement.
I'd offer a different route.
For PvE.
Target foe and foes adjacent target foe have their attributes reduced by 0...6. for 2...6 seconds. Target foe and foes nearby are weakened for 10 seconds
10% health sacrifice.
5 energy
15 recharge
The game is meant for a variety of people, and a 50% health sacrifice, with a 45s recharge and exhaustion just likely will not fit in with anyone, it looks nasty.
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While I can understand how my suggestion could be considered nasty, I don't really see how it won't fit with anyone. I think a skill with such a powerful and wide aoe effect should have heavy penalties especially if it can single handedly change a losing battle. Then again, it's probably because I think there are just a tad too few "heavy" spells. "Heavy" spells as in spells with powerful effects and similarly heavy limitations such as meteor, Aura of the Lich and similar. I used to really want lots of powerful spammable skills but in the last few months I have started to think that now those skills lack oomph. Regardless I don't think your suggestion is bad but I think it may lean a bit toward being overpowered. It should be knocked up to 10 energy really.
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Feb 08, 2011, 02:28 AM // 02:28
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#25
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Lion's Arch Merchant
Join Date: Jul 2006
Profession: Me/Mo
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Quote:
Originally Posted by Chairman Meow Meow
You missed my point. This is why I explained monks, or anyone, will waste energy casting neutered spells. Also, the spell is very immediate & on demand, unlike a 1 second casttime touch skill.
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I understand that. Those points aren't in conflict with what she said though. There was no need to quote her.
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Feb 08, 2011, 09:06 AM // 09:06
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#26
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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This skill does not need changing. For PvE shutdown has always been underpowered besides from niche use (who brings shame, diversion, blinding flash, into PvE?). And in PvP this skill sees use for reasons already mentioned.
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Feb 08, 2011, 09:27 AM // 09:27
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#27
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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What you're saying is... Let make every mesmer/necro hex in PvE AoE.
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Feb 11, 2011, 11:25 AM // 11:25
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#28
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Pre-Searing Cadet
Join Date: Oct 2010
Guild: I Sabre I
Profession: Rt/
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aaand then we can use 4 necros in pve to own almost anything with a single skill =/
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Feb 12, 2011, 03:59 PM // 15:59
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#29
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Ascalonian Squire
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The only thing i don't understand: Why are Wail of Doom and Atrophy on different Attributes? One reduces the Prim-Att to 0 and the other reduces all Atts to 0 so both skills should be in the same Attribute (i suggest Soul Reaping to prevent secondary Necros from using both skills).
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